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uNILinear
In-store athlete signing event

Event architecture

Retail. Restaurant. Brand ambassador.

A brand takes the same structure to every market. The athlete is local. The operating system is not.

Student-athlete signing a collectible print during an in-store retail event

Stores that have to sell through

Retail events

In-store shows, signings, walk-arounds, photo moments, educational clinics, shop-the-look, salon or beauty add-ons, and rewards opt-in.

Built so associates can run the day and compare sales to a baseline Saturday. The athlete is on the floor. The poster and the offer give the customer a reason to buy now.

Athletes meeting guests during a restaurant game-day gathering

Traffic that reaches the counter

Restaurant and QSR events

Grand openings, game-day takeovers, campus-adjacent pop-ups, athlete signings near the location, and bounce-back coupons or offers.

The gathering is not the product. Moving people from the gathering to the counter is the product. Offers, receipts, and return visits are how we score it.

Athlete sampling product with students at a campus clinic

Athletes who sell the product

Brand ambassador events

Athletes who sell the product, not just pose with it. Poster and content support a unit that can be purchased that day or claimed with proof of purchase.

Campus clinics, workshops, sampling, and a list of customers the brand can speak to after. Local impact stays high. The operating system stays the same.

On every version

Location-staff-able. Measured against a baseline Saturday.

How we score it